Update on Solace Builder





Hello everyone,
We also want to share some new screenshots throughout this post!
Prototyping designs for Solace Builder's coming updates
Modular Worlds and Cultures
Through the Builder and Solace Keeper, Solace Crafting is becoming more modular, both in map generation and in how cultures and biomes work: the Builder will be the first place to reflect this. Previously, Solace Crafting held to this “old school fantasy tinged with weird” orientation (mostly due to restrictions in asset choice and art direction). It allowed you to build square, blocky towns and warehouse-like houses. The Builder will begin introducing actual fantasy styles as “Cultures” from this Khora multiverse, reflecting various aesthetics and influences. The net result for the game, as these assets make their way into Solace Keeper, is that Players will be able to craft worlds “à la carte”. At world creation, you will be choosing which cultures and biomes to include, whether it’s a D&D-inspired adventure, a Tolkien-esque landscape, or even more exotic mixes in the future. Each culture will bring its own aesthetic and lore, and as broader modding opens up in 2026, we fully expect even more diverse worlds, embracing everything from classic fantasy to creative surprises, to come up.
The modular Elendor Tower
Our Next Focus
Right now, our main focus is the Solace Builder, improving it and expanding its asset library. The Builder is central to how we’ll support ongoing development, both for Solace Keeper and for maintaining Classic. It will also help define the unique look of each culture. At launch, we’re focusing on three foundational cultures which have a classic fantasy feel. We’ll tell you more about them but in these screenshots, you can guess about the direction of two of them. Each culture will be linked to specific biomes, but nothing stops us from dreaming up lizardfolk jungles, fire elementals in molten halls, or whatever the community and our own creative energy can sustain. Some of those wild things were already in Solace Crafting, so it’ll just be a matter of filling up assets templates sheets to make them work for you as your own construction toys.
The Willowlane Mansion, all familiar underhill coziness
The Solace Ecosystem
Long term, we see Solace Crafting not just as a game, but as a living ecosystem: an ever-evolving set of worlds and tools for players, modders, and creators. Classic Solace Crafting will remain playable and receive care as we’re able, honoring the investment of veteran players and remaining the “Old Canon”. Solace Keeper, our next-generation branch, aims to take world-building to new heights, allowing you to shape landscapes, cultures, and rules from the ground up. The Builder is the gateway into this creative future: free to play, deeply moddable, and supported by optional themed support packs.
The Elendor Tower catching the light
Support and Community
In August, Solace Builder will launch as a free demo on Steam, followed by a live version in the fall (free as well). To support further development, we’ll introduce themed support packs, each one filled with special assets, props, NPCs, and more, usable in both the Builder and future Solace Keeper worlds. Your support will help keep the lights on, power future updates, and open the door to hiring talented freelancers impacted by industry changes.
Building custom structures is how we establish what parts the Builder will need crammed in
Vision for the Long Haul
We’re old school players over here, as are some of you. Having crossed over into game-making around a decade ago, we’ve naturally developed a vision not just for games and how they could or should be, but also about the industry, the job, the venture of making games and sharing them with audiences. We are creators, developers and players. We don’t think that for the past 10 to 15 years (arguably more), this industry has treated its creators, developers and players so well. So even though right now we’re just mostly two guys, we want to contribute to that at our little level, by creating a mutually supportive space between creatives, game worlds and supportive players.It’s not just structures! It’s also props. Medieval tomatoes from another dimension.
Closing
We’re passionate about keeping Solace Crafting alive, growing, and open-ended. The “infinite planes of Khora” concept, written long ago by Kyle into the budding Solace Crafting lore, is only just beginning to take shape. By supporting and sharing, you help us build not just games, but a community and creative space that can thrive and surprise us all.
You know that what’s done here at BKG, through the history Kyle has set, is long term. On my own side, I have the same mindset of “never quit, never surrender”. If you stick with us, we’ll show you what we can do together. We’re committed to giving you fantastic tools and toys.
Thank you for being with us, for your feedback, and for believing in what Solace can become.
See you in the next update next month! https://discord.gg/solacecrafting
Thank you, truly, for being here.
What You Can Do To Help
If you wanna push us up, either one of these will support us more than you know
- Keep up the kind words on our Steam posts and the Likes
- You can get and support the builder
- Drop by our IndieDB page to help make it visible: https://www.indiedb.com/games/solace-crafting-rebuild
- And of course, you can support on our Ko-fi page for our developer Newbery here: https://ko-fi.com/bigkittygames
Files
Get Solace Builder
Solace Builder
Build your sanctuary
Status | In development |
Author | Big Kitty Games |
Genre | Role Playing |
Tags | 3D, architecture, building, construction, Creative, Fantasy, game-development-tool, Level Editor, Medieval, Sandbox |
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